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- #The guild 2 renaissance mods install#
- #The guild 2 renaissance mods mod#
- #The guild 2 renaissance mods archive#
- #The guild 2 renaissance mods Patch#
Characters of all Professions and appropriate Titular rank can apply for a Political Office in the Town Meeting Hall.
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The Guild 2 Renaissance is a historical game. He gets married to a queen and starts an empire. Current Trainers: The Guild II Renaissance V4.15 Trainer +3 The Guild II Renaissance V4.21 Trainer +3 Options: Inf,Health Inf.Cash Inf.Talent Exp The Guild 2 Renaissance PC game is set in the year 1400.
#The guild 2 renaissance mods mod#
The Guild 2 Renaissance - Mod Excellent Trade RoutesSmall Great Mod! The modpack is certainly a massive task that enhances gameplay in almost every primary aspect, fixes lots of pests and also brings in a few smaller mods from various other modders. We have detected that you are using an Ad-blocker plugin.
#The guild 2 renaissance mods Patch#
zip - No installation needed) Spiele / TAGAP 3 / TAGAP 3 v2.0 (Full Game, Installer) Spiele / TAGAP Classic - TAGAP + TAGAP 2 (Remastered) / TAGAP Classic Patch - 3.2 to 3.3 (.zip - No installation needed) Letzte Demos.
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Spiele / TAGAP 3 / TAGAP 3 Patch - 1.8 to 2.0 (Installer) Spiele / TAGAP 3 / TAGAP 3 v2.0 (Full Game. Improved version of Transylvania: Estate Level 1, more construction areas, bigger construction areas.(The Guild 2) /del Problem solved :) 0 Comments. If that is not the case and you get this error: make sure that the folder „origin“ in your „mods“ folder is empty. If you get an error: Please make sure that no other mod is installed.
#The guild 2 renaissance mods install#
Start the modlauncher and install the mod with the button “Apply”.
#The guild 2 renaissance mods archive#
Version: 4.211 or Fajeth’s MegaModpack 0.5 (maybe already installed in it)Įxtract this archive to your "The Guild 2 - Renaissance" folder. Maritim trade: yes, but easier from London Well, enough of that story… the „harsh“ facts: But whoever doesn’t want to buy one of those has enough space to build a few more. But luckily, there are a few storage buildings for sale at London Harbour. Both of them are close to London, what makes it nearly obligatory for traders to found establishments in London. And because London is not that far away from the sea in my map, I decided to add a few overseas branches, in this case: Bruges and Le Havre. Something very important to me in any The Guild 2 map is the traffic and trade with ships. You can also reach the southern part of England, where some productions are located. ^^Īs we all know, London lies at the Thames which can be crossed with the help of a bridge easily. Because of personal reasons, I did not give London the level „Imperial Capital“ right from the start. To allow this, I gave Norwich much more space than other „normal“ villages have in this game. Well, if a few investors can be found which are willing to pay for this evolvement. Norwich is a small village which, by no other means, has the potential to evolve to a small town in a few years. On the other hand, I decided adding another village: Norwich. Therefore my main goal for the England-Map was creating a big town with enough space for all of your buildings. I created the England-Map after I was talking with one of our betatesters about the map size of the England-based maps in this game (have a look at Britannia for example which as well was one of the mayor reasons I created this map).įor me, Britannia is too small and does not offer as much building areas as other maps. On the other hand, I already added a new map to the game, which made this decision a bit easier for me. But sadly I had to quit it, because other problems and bugs had to be changed, fixed and tested. Originally I planned to release it together with Patch 4.21. After a while of hard work I managed to finish this map.